<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gzv96yv9:1i508acj2nmed" version="2">
	<created_date>Mar 16, 2012</created_date>
	<modified_date>Mar 16, 2012 8:31 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Tanar'ri, True - Balor</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Red</skin>
		<handedness>Ambidextrous</handedness>
		<height>5' 3"</height>
		<weight>144 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Tanar'ri</race>
		<tech_level>4</tech_level>
		<notes>Balor Sword Enchantments ($380668):
Vorpal Blade ($377,100)
Enchant (Lightning Bolt Level 10; Aura, +80%; Melee Attack (Reach C), -30%; Only Affects Non-Balors, -10%) ($280)
Enchant (Detect Good Level 1; Must Be Wielded (Balors Only), -30%) ($240)
Enchant (Detect Evil Level 1; Must Be Wielded (Balors Only), -30%; Alternate Ability to Detect Good, x1/5) ($48)
Enchant (Shatterproof Level 1) ($3000)</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>5230</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="metatrait">
			<name>Origin, Planar</name>
			<notes>Born on The Abyss</notes>
			<categories>
				<category>Origin</category>
			</categories>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>No Silver Cord</name>
					<type>Physical, Exotic</type>
					<base_points>2</base_points>
					<notes>When astrally projected</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>See Invisible</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>True Sight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P73</reference>
					</modifier>
					<modifier version="1">
						<name>Portals Only</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
					</modifier>
					<reference>B83</reference>
					<notes>Insubstantial</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Extra-Dimensional Being</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<notes>You're affected by powers that work on extra-dimensional beings unless on your plane of birth; You're also susceptible to summoning spells cast from the Prime</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Tanar'ri, True - Balor</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Ambidexterity</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<reference>B39</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Body Flames: Innate Attack (Burn)</name>
					<type>Physical, Exotic</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Area Effect (2 Yard Radius)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Emanation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Always On</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>18</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Danger Sense</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Death Explosion: Innate Attack (Burn) 0d+50</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Unconscious Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Uncontrollable Trigger (Being Killed in the Abyss)</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>One Use Only</name>
						<cost type="multiplier">0.2</cost>
					</modifier>
					<modifier version="1">
						<name>0d+50</name>
						<cost type="multiplier">15</cost>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Enhanced Move (Air: 21) 1/2</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Handling Bonus</name>
						<cost type="percentage">5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handling Penalty</name>
						<cost type="percentage">-5</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Newtonian</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Road-Bound</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B52</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>All-Out</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup26</reference>
						<notes>Instantaneous Acceleration</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cosmic</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>Sup27</reference>
						<notes>Complete Maneuverability</notes>
					</modifier>
					<reference>B52</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Attack</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Multi-Strike</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Single Skill</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
						<notes>@Skill@</notes>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>12</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>2</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fearlessness</name>
					<type>Mental</type>
					<levels>8</levels>
					<points_per_level>2</points_per_level>
					<reference>B55</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Flight</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Newtonian Space Flight</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cannot Hover</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Controlled Gliding</name>
						<cost type="percentage">-45</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gliding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Lighter Than Air</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>30'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>10'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Low Ceiling</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
						<notes>5'</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Small Wings</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Space Flight Only</name>
						<cost type="percentage">-75</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1">
						<name>Winged</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B56</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Planetary</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Requires Surface</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P50</reference>
					</modifier>
					<reference>B56</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Move</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Intelligence</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>2</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Cold, Fire,  Gas and Silver</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 100</name>
					<type>Physical, Exotic</type>
					<base_points>300</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Any Non-Magical Attack and Magic Weapons less than +3 Enchantment)</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magery 0</name>
					<type>Mental, Supernatural</type>
					<base_points>5</base_points>
					<reference>B66</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<spell_bonus all_colleges="yes">
						<amount per_level="yes">1</amount>
					</spell_bonus>
					<skill_bonus>
						<name compare="is">thaumatology</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Signature Gear</name>
					<type>Social</type>
					<levels>391</levels>
					<points_per_level>1</points_per_level>
					<reference>B85</reference>
					<notes>Balor Sword and Balor Whip</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Spell-Like Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Darkness: Obscure (Vision)</name>
						<type>Physical, Exotic</type>
						<levels>10</levels>
						<points_per_level>2</points_per_level>
						<modifier version="1" enabled="no">
							<name>Defensive</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1">
							<name>Extended</name>
							<cost type="percentage">20</cost>
							<levels>2</levels>
							<affects>total</affects>
							<reference>B72</reference>
							<notes>Infravision, Ultravision</notes>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stealthy</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B72</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Source@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Limited</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P65</reference>
							<notes>@Power@</notes>
						</modifier>
						<modifier version="1">
							<name>Reduced Range (x1/10)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (4 Yard Radius)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B72</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Detect Invisibility: See Invisible</name>
						<type>Physical, Exotic</type>
						<base_points>15</base_points>
						<modifier version="1" enabled="no">
							<name>True Sight</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P73</reference>
						</modifier>
						<modifier version="1">
							<name>Cosmic (All Types)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Dispel Magic: Neutralize (Magic)</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Power Theft</name>
							<cost type="percentage">200</cost>
							<affects>total</affects>
							<reference>P97</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One Power</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P97</reference>
							<notes>@Power@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>P97</reference>
							<notes>Any Source</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Power Theft</name>
							<cost type="percentage">300</cost>
							<affects>total</affects>
							<reference>P97</reference>
							<notes>Point Total</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Precise</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>P97</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Derange</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P97</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One Ability</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>P97</reference>
							<notes>@Ability@ in @Power@</notes>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (Permanent; Spells fail completely, but magic items can be repaired with an hour work and a Magic (Meta) roll)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Works on Spells and Magic Items</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>P97</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fear: Terror</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>30</base_points>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B93</reference>
						</modifier>
						<modifier version="1">
							<name>Active</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1">
							<name>Presence</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1">
							<name>Cone (10 Yards Wide)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Increased Range (x2)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gate: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Summons Non-Specific Targets</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Specific Tanar'ri Type@</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects Tanar'ri</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>World-Spanning Only (Interplanar)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Required for World-Spanning)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Multiple Targets (1d+1 Targets; Only While Summoning Least Tanar'ri, -50%)</name>
							<cost type="percentage">25</cost>
							<levels>4</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Multiple Targets (1d Targets; Only While Summoning Lesser Tanar'ri, -50%)</name>
							<cost type="percentage">25</cost>
							<levels>3</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Multiple Targets (1d-1 Targets, Minimum 1; Only While Summoning Greater Tanar'ri, -50%)</name>
							<cost type="percentage">25</cost>
							<levels>2</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Takes Recharge (1 Hour)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>Please note, most Tanar'ri will not try to resist this; They love being summoned off their home plane; On the other hand, most Tanar'ri avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Infravision)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x100)</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no">
						<name>Pyrotechnics</name>
						<modifier version="1">
							<name>Link</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (Speed/Range Table)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Can Snuff Out Fires of Toch Size or Smaller</name>
							<cost type="percentage">5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Oxygen</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Must Target a Fire</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<advantage_container version="2" open="no" type="alternative_abilities">
							<name>Alternate Forms</name>
							<advantage version="2">
								<name>Affliction</name>
								<type>Physical, Exotic</type>
								<levels>1</levels>
								<points_per_level>10</points_per_level>
								<modifier version="1">
									<name>Disadvantage: Blindness</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Area Effect (4 Yard Radius)</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
								</modifier>
								<modifier version="1">
									<name>Sense-Based (Vision)</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
								</modifier>
								<reference>B35</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
							<advantage version="2">
								<name>Obscure (Vision)</name>
								<type>Physical, Exotic</type>
								<levels>10</levels>
								<points_per_level>2</points_per_level>
								<modifier version="1" enabled="no">
									<name>Defensive</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B72</reference>
								</modifier>
								<modifier version="1">
									<name>Extended</name>
									<cost type="percentage">20</cost>
									<affects>total</affects>
									<reference>B72</reference>
									<notes>Infravision</notes>
								</modifier>
								<modifier version="1">
									<name>Ranged</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
									<reference>B72</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Stealthy</name>
									<cost type="percentage">100</cost>
									<affects>total</affects>
									<reference>B72</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Always On</name>
									<cost type="percentage">-50</cost>
									<affects>total</affects>
									<reference>B72</reference>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited</name>
									<cost type="percentage">-20</cost>
									<affects>total</affects>
									<reference>P65</reference>
									<notes>@Source@</notes>
								</modifier>
								<modifier version="1" enabled="no">
									<name>Limited</name>
									<cost type="percentage">-40</cost>
									<affects>total</affects>
									<reference>P65</reference>
									<notes>@Power@</notes>
								</modifier>
								<modifier version="1">
									<name>Area Effect (4 Yard Radius)</name>
									<cost type="percentage">50</cost>
									<affects>total</affects>
								</modifier>
								<reference>B72</reference>
								<categories>
									<category>Advantage</category>
								</categories>
							</advantage>
						</advantage_container>
						<advantage version="2">
							<name>Innate Attack (Toxic) 0d+1</name>
							<type>Physical, Exotic</type>
							<base_points>4</base_points>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">100</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">40</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">25</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>10 sec; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">20</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 min; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">10</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 hr; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cyclic</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>1 day; Resistable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Mildly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Contagious</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B103</reference>
								<notes>Highly</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Double Blunt Trauma</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>1HP per 10 dmg</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Explosion</name>
								<cost type="percentage">50</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Fragmentation</name>
								<cost type="percentage">15</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B104</reference>
								<notes>Hot</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Radiation</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Surge</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>3</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">200</cost>
								<affects>total</affects>
								<reference>B102</reference>
								<notes>10</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Side Effect</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Symptoms</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B109</reference>
								<notes>@Effect@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.5</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.2</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Armor Divisor</name>
								<cost type="percentage">-70</cost>
								<affects>total</affects>
								<reference>B110</reference>
								<notes>0.1</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Wounding</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B111</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Incendiary</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B104</reference>
							</modifier>
							<modifier version="1">
								<name>0d+1</name>
								<cost type="multiplier">0.25</cost>
							</modifier>
							<reference>B62</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Suggestion: Mind Control</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Conditioning</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Memory</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Conditioning Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Puppet</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>Independant</name>
							<cost type="percentage">70</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Emotion Control</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Suggestion</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<reference>B68</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Symbol (Any Type): Modular Abilities (Slotted Cosmic)</name>
						<type>Mental, Exotic</type>
						<levels>522</levels>
						<base_points>7</base_points>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Spells Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B71</reference>
						</modifier>
						<modifier version="1">
							<name>Advantages Mimicking the 'Symbol of X' Spells Only, Minus Spell Components and Based on Activation Roll Modifiers</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Not Magical</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Physical Only</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B71, Psi15</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Telekinesis</name>
						<type>Mental/Physical, Exotic</type>
						<levels>20</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Magnetic</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visible</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animation</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
							<notes>No Flight</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Repulsion</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attraction/Repulsion</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Lift Only</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Move Only</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P83</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Animate Life-forms</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
							<reference>Sup28</reference>
							<notes>Partial</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Damage</name>
							<cost type="percentage">900</cost>
							<affects>total</affects>
							<reference>Sup29</reference>
						</modifier>
						<reference>B92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Teleport Without Error</name>
						<advantage version="2">
							<name>Jumper (World)</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>New Worlds</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Omni-Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Escort</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Follow</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Jump</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Maximum Range</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stunned</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Interplanar</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1">
								<name>Interplanar Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Access</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
								<notes>@Worlds@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Physical</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Movement</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Movement@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Portal@</notes>
							</modifier>
							<reference>B64</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Blind</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Speed of light</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>One light-year per day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>20 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>500 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>2 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>1000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blink</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Strain</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>After teleport</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Changable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Item</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Fixed Site</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blind Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can use abilities</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>@Portal@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>MBL: @MBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rapid Fire</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telekinetic Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>TBL: @TBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Exoteleport</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>Sup30</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B97</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Teeth, Sharp</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Telecommunication</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Infrared Communication</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Laser Communication</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radio</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1">
						<name>Telesend</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1">
						<name>Broadcast</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Short Wave</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Video</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Racial</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Receive Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Send Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B91</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional Sound</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Gravity Ripple</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Neutrino</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sonar</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Burst</name>
						<cost type="percentage">30</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>P81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FTL</name>
						<cost type="percentage">120</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secure</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Sensie</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>P82</reference>
					</modifier>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Terror</name>
					<type>Mental, Supernatural</type>
					<levels>7</levels>
					<base_points>30</base_points>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B93</reference>
					</modifier>
					<modifier version="1">
						<name>Active</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<modifier version="1">
						<name>Presence</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P84</reference>
					</modifier>
					<modifier version="1">
						<name>Aura</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Melee Attack (Reach C)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>B93</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Tanar'ri automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unkillable</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reincarnation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Trigger@</notes>
					</modifier>
					<modifier version="1">
						<name>Only Off Home Plane</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Banishment (100 Years)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B95</reference>
					<notes>Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bad Temper</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Speed</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<notes>Each level subtracts 0.25 from Basic Speed</notes>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">-0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fanaticism (Winning the Blood War)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<modifier version="1">
						<name>Extreme</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B136</reference>
					</modifier>
					<reference>B136</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Jealousy</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Loner</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr adj="reaction_penalty">12</cr>
					<reference>B142</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Megalomania</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B144</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Winning the Blood War</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sadism</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>9</cr>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Increased Size</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Doesn't Need a Magic Weapon</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>1</points_per_level>
					<notes>You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Aerobatics</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Flight</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="starts with">flight</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Entangle</name>
				<difficulty>H</difficulty>
				<points>5</points>
				<reference>MA71</reference>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>-4</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Whip</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Whip</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B209</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Whip</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Military</name>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>12</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>2</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Naval</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Space</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>12</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Balor Sword</description>
			<tech_level>2</tech_level>
			<legality_class>4</legality_class>
			<value>387418</value>
			<weight>6.75 lb</weight>
			<reference>B271</reference>
			<melee_weapon>
				<damage>sw+5 cut (10)</damage>
				<strength>15</strength>
				<usage>Swung</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>3</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+6 imp (10)</damage>
				<strength>15</strength>
				<usage>Thrust</usage>
				<reach>1</reach>
				<parry>0</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>1</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sword!</name>
					<modifier>3</modifier>
				</default>
			</melee_weapon>
			<notes>Designed for SM+1; Implausible Material (Forged Lightning, +4 CF);  Enchantments: Balor Sword ($380,668)</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Balor Whip</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>3375</value>
			<weight>37.5 lb</weight>
			<reference>B274</reference>
			<melee_weapon>
				<damage>sw-1(0.5) cr</damage>
				<strength>20</strength>
				<reach>1-5*</reach>
				<parry>-2U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Whip</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Kusari</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Monowire Whip</name>
					<modifier>-3</modifier>
				</default>
			</melee_weapon>
			<notes>Designed for SM+2; Enchantments: Enchant (Shatterproof Level 1) ($3000)</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
